put a quote here, maybe a lyric. anything you want, really. something a few lines long for nice spacing and decoration.an exploration of :           death, religion, family, old traditions, generational trauma, fantasy horror, aztec and mayan mythology.indie, private and selective muse name from ffxiv loved by bonne25+ ~ she/her ~ EST ~ balmung

rules & guidelines

   RULE ONE.
The most important rule is to be respectful; any roleplay expressed will be for the enjoyment of not only myself but for others so it's paramount that you share this intent as well. playing for yourself can be rewarding but a little short sighted so if you're someone who writes without considering another person, it will not work out. my friends & I are LGBTQ+ so please respect that, even though there may be troubling themes in certain climates in FFXIV - I've little intent to indulge in transphobia, racist, sexist writing often if at all.
   RULE TWO.
My characters tend to be lore abiding or flexible so it doesn't bother me if my writing partners are a little more lax with it, the only thing I wish to avoid is having overpowered themes. If you've world building ideas or certain headcanons, I'd love to hear them! I do the same with mine and often have it expand to other characters depending on the situation.

   RULE THREE.
There's only a few things that would have me turn down roleplay outright and that's if it veers into hyper-sexual, darker content that hasn't been discussed with me first. Roleplay is a dual effort so if there's a moment where it feels one-sided or being used for anything but enjoyment, things will be cut off. Some of my characters come in all flavors but always engaging, which means they can always be approached! Though if the writing gets too negative, we can OOC talk it over.
   RULE FOUR.
My attention span varies so it's rare that I'll only have one 'main' character, usually there are other OC's that I'm writing with others and all of my roleplay is scheduled in advance. On off days, this time is spent doing content or spending time in group Discords but beyond that my availability tends to be flexible so long as I'm warned in advance! Other than that, everyone is more than welcome to write with me and choose any of my characters.

drowsy recluse

GENERAL .
•   name   :   --
•   alias   :   --
•   gender   :   she / her.
•   orientation   :   pansexual.
•   species   :   keeper of the moon.
•   occupation   :   clan oracle/occultist.
•   face claim(s)   :   in-game.
•   voice claim(s)   :   tbd.
PHYSICAL .
•   eyes   :   red.
•   hair   :    white.
•   height   :   her attitude is taller.
•   weight   :   snatched.
•   build   :   slender.
•   skin   :   soft grey.
•   fashion style   :   revealing, colorful, whimsy.
MENTAL .
•   alignment   :   if you're scared, go to church.
•   traits   :   tired, avoidant, playful, mendacious.
•   likes   :   sleep, a fully stocked herb cabinet.
•   dislikes   :   stale leaves, large cities, butterflies.

BACKGROUND.
•   birthplace   :  yak t'el.
•   current residence   :   below the stone.
•   clan name   :   --
•   generations   :   five.
•   alive   :   twenty.
•   gifted   :   --
•   allegiance   :   --
       + POSITIVE ATTRIBUTES : Petty enough to start an argument but avoids trying to end one. If you nicely and mask many times, she'll eventually help. Would do anything for family. Responsibility is exhausting and even though she'll complain the entire way, the task always gets done. - NEGATIVE ATTRIBUTES : Has the heart of a pushover, she'll end up caving if you look pathetic enough. Isn't good with small talk, would rather ask something random just to see your reaction. Think she's mysterious but is very expressive and shrewd. Believing in good and evil are for the privileged.


Every blessing ignored becomes a curse. A lesson that came harshly to an ill-fated clan who were led astray. They once lived high within the trees and built their shelters atop strong branches, away from the dangers of below and ever closer to the stars. They believed to be blessed by Mētztli: Mother Night, for they thrived in the dark. With the stars to guide them, they hunted and foraged when the air felt cool then slumbered through the humid, sweltering days when the moon slept. The fruit was sweet, plentiful; their game was plump and healthy and the water was pure. Until one day, they heard a voice beckon to them from below their great branches. "Come and meet me," it said, "and I will show you a most exquisite treasure." It promised them strength to survive in the sun, to show how they can thrive on the surface among the predators. This voice wasn't unfamiliar but it was never the same. Time and again, they would remain silent and let their pleas go unanswered......but this time, it would be different. For in the height of their collective joy, pride was finally able to penetrate into the clan's heart. They would abandon their homes and follow the voice, across the land and deep below until they reached a wide chasm of cenotes. The stars couldn't see and so the clan's protection had waned, leaving them vulnerable to an unseen, wicked intent. Between each star exists a void that always watched with envy and scorn, never as adored by those who were seen. With its hatred did it promise to extinguish the light and destroy everything it touched. As Mētztli wept rain and wind swept the lands for many days and nights after, wept knowing the clan would never return. Their folly separated them from Mother Night and were cursed by the void: to live by night and day but never belong to either, for they would serve the dead until the end of days.

Families from extensive generations can recollect this legend vividly but forget where it comes from, as they were told by someone who loved them enough to warn them from staying out after dark. Children were frightened by this story and never lingered near the sinkhole entrances, fearing that every echo would be that voice calling to them - never realizing it was to prevent them from falling in. Even the aged would quicken their step while they pass, trying to ignore the faint prickle of fear crawling up their spine.Other stories were inspired by this legend, some telling that the clan exists but as husks and kidnap the young to live below with them. Sometimes they were walking undead, hungry for flesh. Older residents claim to hear voices in the evening and assume it's misplaced spirits, taking pity upon them and deciding to leave offerings of milk and alcohol near the cenote chasms in hopes to soothe their ire. And perhaps a rare few would detail about a frantic recollection from a friend of a friend, that they did see a peculiar miqo'te with grey skin and large eyes that disappeared into the brush when spotted stealing from their caches.If only the drunken alchemist became a similar figment of imagination. Despite claiming to be otherworldly, she's lived in Tural for as long as anyone can remember. Lanky girl, messy little thing. Sometimes unresponsive and carries a distracted glaze over her eyes. When she's actually focused, she is adept with alchemy and creates tinctures to treat the wounded and ill. For who were doomed to perish or simply ready for the end, she would bury them and perform a ritual to ensure they arrived to other side safely.

personal inventory

   I.
___*** BRUSH: The people of Turali have a gift for expressing their feelings through art, using the world as their canvas to illustrate legend into life with their ability to enchant paints and inks. To others, they are now named Pictomancers but within the clan they are considered Muses.      As an oracle, she can draw images witnessed in her induced trances, sometimes incomplete or vague but made tangible and real.

   II.
*** MIRROR: Round, crafted from obsidian that is large enough to fit in the palm of her hand. It's said they are used to spiritually access the realm of the dead, but she's only been seen using it to indirectly glance at someone. This tool is used often by her clan, as it's used to perform scrying and locate the lost, malicious or forgotten.

   III.
*** BOOK: Rarely seen without it and often tugged under an arm. Tattered, stuffed to the brim with mismatched pieces of brittle paper. Contains notes of her exploits, herbs, spells and recipes; some call it her grimoire but are not brave enough to peek. The last who managed to catch a wandering gaze while it was opened, lost their voice.

duty & professions

   UNDERTAKER.
she is the last person someone will see before they slip away. sometimes one will prefer to hang out as long as they can, if just to ask her questions: what happens after? where will I go? will it be painful? it is believed the cenotes are sacred because they are a portal to the underworld, where you will be guided through the six houses of judgement before greeting their afterlife.
her burial practices are just a measure used to make sure it stays that way. sometimes the restless and those violently taken from the world have so much more to do, things to say, and will do terrible things to remain present for a little longer. it is her duty to return them back to the cold embrace of earth and record their deeds. she tries to keep a tactful mind and not approach someone before their time but on rare occassions, one might spot her staring at someone intently by instinct.

   ALCHEMY.
the botanical system of Yak T'el is unique as the depths of a cenote provide unique surroundings for new, unfamiliar residents. despite it being named barren, she uses herbs found within quite often and it only fuels the wariness of others. they fear if these herbs work under malicious intent and struggle to trust her claims.
and yet the same souls who would condemn her practices in public may end up being the very same that tap, tap, tap against her door to request a morsel of special substances. if you linger long enough to listen to the right whispers, you'll come to find that she sells many things; wishes, a glimpse into the future, to see a departed loved one. temporary cures for long living pains but her spells can provide ease, even if just for a little while.

   ORACLE.
in the clan, there is only one oracle per lifetime and they are identified at an early age where they eventually adopt their gifts after their eighteenth cycle. to protect their clan and maintain their secrecy, they use the power of oneiromancy. many have come to foresee the future in different ways but NAME HERE felt the most sensitive to these visions while sleeping, sometimes dreaming of people she hasn't met before.
because of the constant use of blossoms to help induce these visions and glimpsing into the lives of others, she's grown detatched from wordly matters. if there is any sense of morality that she follows, it is that everyone must live and die - how it comes to be and why isn't worth being concerned over. to perform these acts for anyone besides her clan is considered forbidden so the deed is done for a steep price, one that cannot be paid in gold.

clan members

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